Guess the Drawing is a participatory activity where participants draw words or concepts for their team to guess. This activity promotes creativity, teamwork, and visual communication skills, creating a fun and collaborative environment.
Preparation
- Define the purpose:
- Encourage creativity and visual thinking.
- Promote collaboration and group communication.
- Create a playful and dynamic atmosphere that facilitates interaction.
- Prepare materials:
- Whiteboards, large paper sheets, or drawing boards.
- Markers or colored pencils.
- A container with cards containing words or concepts to draw.
- A clock or timer to keep track of time.
- Set up the space:
- Arrange comfortable areas for teams to draw and observe.
- To carry out the activity virtually:
- Use collaborative platforms with drawing tools. Participants can share their screens while drawing, allowing their team to guess in real time.
Step-by-step instructions
- Form teams:
- Divide participants into teams of 4-6 people, depending on the size of the group.
- Select words:
- Each team chooses a member to be the first drawer.
- The drawer picks a card with a word or concept from the container without showing it to the team.
- Draw and guess:
- The drawer has 1 minute to visually represent the word on their card, without using letters, numbers, or words.
- The team attempts to guess what the drawer is illustrating before time runs out.
- Rotate roles:
- When time is up, another team member becomes the drawer, and the process repeats with a new word.
- Scoring:
- Each correctly guessed word within the given time earns the team one point.
- The team with the most points at the end of the game is the winner.