How Might We (HMW)

How Might We (HMW) is a collaborative activity and a core methodology used in Design Sprints. This method helps teams capture opportunities during inspiration sessions or the Understand phase. It reframes challenges and pain points into positive, actionable questions, creating a dynamic framework for collaboratively and creatively addressing problems.

Preparation

  1. Define the purpose:
    • Reframe pain points as design opportunities.
    • Encourage expansive and collaborative thinking.
    • Avoid jumping to solutions before fully exploring the problem.
  2. Prepare materials:
    • Sticky notes or cards (preferably in bright colors).
    • Thick markers (e.g., Sharpies).
    • A spacious and comfortable area to write and organize notes.
  3. Set up the space:
    • Provide surfaces to place and organize notes (e.g., whiteboards, tables, or walls).
  4. To run the activity virtually:
    • Use collaborative platforms that allow participants to share notes or ideas in real time.

Step-by-step instructions

  1. Introduce the activity:
    • Explain the purpose of the HMW method and the structure of the question:
      • How: Invites the team to believe a solution exists.
      • Might: Creates a safe space to explore possibilities.
      • We: Emphasizes teamwork and collective problem-solving.
    • Highlight that the focus is on opportunities, not solutions.
  2. Start lightning talks or the Understand phase:
    • During this phase, participants identify pain points and challenges they hear.
    • For each idea or problem, reframe it into an HMW question on a sticky note.
  3. Write HMW questions:
    • Use a thick marker and write one question per sticky note.
    • Don’t aim for perfection—prioritize quantity over quality.
    • Examples of HMW questions:
      • “How might we make the process more intuitive?”
      • “How might we motivate users to engage more?”
      • “How might we simplify the customer experience?”
  4. Organize and discuss:
    • Once all questions are gathered, cluster them by themes or related topics.
    • Select the most relevant questions to explore in the next stage of the Design Sprint.
Recommendations
  • Emphasize the importance of prioritizing quantity over initial quality when generating questions.
  • Help participants resist the urge to jump to immediate solutions.
  • Provide simple and clear examples to inspire participants.
  • Encourage a positive, judgment-free environment to maximize creativity.
  • Group questions by themes or priorities to support later analysis.
Inspiration

Examples of HMW (How Might We) questions organized by context

Innovation and Design

  • How might we make our product more inclusive?
  • How might we simplify the user experience?
  • How might we personalize our services to better meet user needs?
  • How might we integrate emerging technology into our processes?
  • How might we reduce the time required to complete a task in our app?
  • How might we make our design more visually appealing?

Organizational and Business Management

  • How might we improve communication between departments?
  • How might we encourage employees to contribute innovative ideas?
  • How might we make our meetings more productive?
  • How might we identify and develop leaders within our organization?
  • How might we promote a healthy work-life balance?
  • How might we simplify decision-making within the team?

Civic and Social Participation

  • How might we increase participation in community events?
  • How might we build more trust between citizens and local leaders?
  • How might we involve young people in civic initiatives?
  • How might we ensure all voices are included in community decisions?
  • How might we make public information more accessible and understandable?
  • How might we promote volunteerism in the community?

Sustainability and Environment

  • How might we reduce our use of single-use plastics?
  • How might we educate our customers on sustainable practices?
  • How might we encourage recycling in our facilities?
  • How might we minimize our transportation carbon footprint?
  • How might we harness renewable energy sources?
  • How might we design products that are fully recyclable?

Health and Social Well-being

  • How might we encourage healthy lifestyle habits in our users?
  • How might we reduce workplace stress?
  • How might we support employee mental health?
  • How might we make healthcare services more accessible?
  • How might we create a safe space for discussing health issues?
  • How might we improve access to reliable health information?
Materials
  • Sticky notes or cards.
  • Thick markers (Sharpies).
Purpose
The purpose of How Might We? is to capture design opportunities and foster a positive approach to challenges by transforming pain points into questions that guide the team toward collaborative and creative solutions.
Type of activity
Collective ReflectionParticipatory Action ResearchParticipatory DesignParticipatory Planning
Level of participation
Collaboration, Collaborative assessment, Knowledge generation
Target audience
Educators, Facilitators, Students, Community leaders, NGOs and social collectives, Business teams, Government, Creative designers, Researchers
Fields of application
Education and training, Community development, Organizational and business management, Urban and rural planning, Health and social well-being, Art, culture, and creativity, Sustainability and environment, Public policies and governance, Innovation and design, Research and evaluation, Conflict resolution, Technology and digital environments, Citizen and social participation
Estimated duration
20-30 minutes.
Ideal number of participants
5-20 people.
Topics related to this activity
Active CollaborationActive LearningActive ListeningCollaborative InnovationCollaborative LearningCollaborative ReflectionCreative ReflectionDesign ThinkingGroup CreativityInnovative SolutionsParticipatory AnalysisDesign ThinkingPractical CreativityProblem SolvingProject ManagementSolution GenerationStrategic ReflectionTeam CreativityVisual CommunicationVisual Documentation
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