Taboo

Taboo is a collaborative game in which participants must describe words or concepts for their team to guess, avoiding certain “forbidden” keywords. This game promotes creativity, quick thinking, and effective communication, while fostering teamwork in a dynamic and entertaining environment.

Preparation

  1. Define the purpose:
    • Encourage effective communication skills.
    • Stimulate creativity and quick thinking.
    • Promote collaboration and teamwork.
  2. Prepare materials:
    • Cards with words or concepts to describe, including 3-5 “forbidden” words related to each one.
    • Timer or clock to measure each turn’s duration.
    • Optional: a buzzer or bell to indicate violations.
  3. Set up the space:
    • Arrange a comfortable area where teams can sit and easily listen to descriptions.
  4. To carry out the activity virtually:
    • Use collaborative platforms to display cards and assign turns, while teams interact through audio or video.

Step-by-step instructions

  1. Form teams:
    • Divide participants into teams of 4-6 people to maintain dynamic interaction.
  2. Explain the rules:
    • Each player must describe a word or concept without mentioning the related forbidden words listed on the card.
    • If a forbidden word is used, the opposing team can signal the violation, and the turn ends immediately.
  3. Rotate turns:
    • A player from each team draws a card and has 1 minute to describe the word to their team.
    • The team earns a point for each correctly guessed word within the allotted time.
  4. End of turn:
    • After each turn, the next player from another team takes their turn, repeating the process.
  5. Winner:
    • The team with the most points at the end of the game is declared the winner.
Recommendations
  • Prepare cards tailored to the event’s context or theme (e.g., words related to work, education, or culture).
  • Ensure the forbidden words are challenging enough without being impossible to avoid.
  • Maintain a relaxed and playful atmosphere to encourage everyone’s active participation.
  • Include thematic rounds, such as categories of objects, places, or emotions, to vary difficulty and sustain interest.
  • Adjust turn durations based on group size so everyone has a chance to participate.
Inspiration

Ideas to Make “Taboo” Meaningful in Different Contexts

  • Education and Training: Focus the cards on learning topics to reinforce knowledge while developing communication and teamwork.
    • Word to guess: Pyramid | Forbidden: Egypt, triangular, pharaoh, sand, base
    • Word to guess: Eclipse | Forbidden: Sun, moon, shadow, light, phenomenon
    • Word to guess: Microscope | Forbidden: See, lens, cell, small, laboratory
    • Word to guess: Photosynthesis | Forbidden: Plants, light, oxygen, energy, chlorophyll
  • Organizational and Business Management: Design cards with terms related to workplace dynamics or organizational skills.
    • Word to guess: Leadership | Forbidden: Boss, team, guide, decision-making, responsibility
    • Word to guess: Proposal | Forbidden: Idea, project, present, document, plan
    • Word to guess: Innovation | Forbidden: Creative, new, technology, solution, improve
    • Word to guess: Strategy | Forbidden: Plan, objectives, action, goals, tactics
  • Sustainability and Environment: Create cards that raise awareness about nature and planet protection.
    • Word to guess: Recycling | Forbidden: Paper, plastic, bottles, trash, reuse
    • Word to guess: Solar energy | Forbidden: Sun, panels, electricity, renewable, light
    • Word to guess: Deforestation | Forbidden: Trees, cutting, jungle, forest, logging
    • Word to guess: Climate change | Forbidden: Heat, planet, greenhouse effect, gases, global
  • Civic and Social Participation: Design cards related to citizenship and social collaboration topics.
    • Word to guess: Democracy | Forbidden: Vote, election, government, citizens, rights
    • Word to guess: Protest | Forbidden: March, banner, gathering, demonstration, rights
    • Word to guess: Volunteering | Forbidden: Help, collaborate, community, donate, time
    • Word to guess: Inclusion | Forbidden: Equality, diversity, people, acceptance, group
  • Health and Well-being: Generate cards with terms that encourage reflection on self-care and collective well-being.
    • Word to guess: Exercise | Forbidden: Gym, running, sport, weights, health
    • Word to guess: Meditation | Forbidden: Relaxation, mind, calm, yoga, breathing
    • Word to guess: Hydration | Forbidden: Water, drink, bottle, thirst, health
    • Word to guess: Nutrition | Forbidden: Food, healthy, diet, nourishment, energy
Materials
  • Cards with words and “forbidden” words.
  • Timer or clock.
  • Buzzer or bell (optional).
Online platforms
Purpose
The purpose of Taboo is to develop effective communication skills, encourage creativity by describing concepts innovatively, and strengthen group cohesion through teamwork in a playful environment.
Type of activity
Participatory InteractionParticipatory Learning
Level of participation
Collaboration, Knowledge generation, Exchange of perspectives
Target audience
Students, NGOs and social collectives, Business teams
Fields of application
Education and training, Community development, Organizational and business management, Urban and rural planning, Health and social well-being, Art, culture, and creativity, Sustainability and environment, Public policies and governance, Innovation and design, Research and evaluation, Conflict resolution, Technology and digital environments, Citizen and social participation
Estimated duration
20-30 minutes.
Ideal number of participants
8-30 people.
Topics related to this activity
Análisis grupalCollaborative GameCreative ReflectionEffective CommunicationGamificationGroup AnalysisGroup CreativityGroup EnergizerGroup IdentityGroup StrengtheningIcebreaker ActivityPositive CommunicationPractical CreativityQuick ThinkingTeam CreativityTeamwork
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