Tutti Frutti

Tutti Frutti is a classic participatory activity that promotes mental agility, creativity, and group interaction. Participants must write words that match previously selected categories, all starting with a specific letter. It’s ideal for breaking the ice, stimulating quick thinking, and strengthening group cohesion in a fun and competitive environment.

Preparation

  1. Define the purpose:
    • Stimulate creativity and mental agility.
    • Encourage group interaction in a relaxed environment.
    • Strengthen categorization and memory skills.
  2. Prepare the materials:
    • Sheets or boards for each participant or team (can be digital or physical).
    • Pencils or pens.
    • List of pre-selected categories.
    • Timer to keep track of each round.
  3. Set up the space:
    • Ensure all participants can write comfortably.
  4. To run the activity virtually:
    • Use collaborative platforms with real-time sharing and writing features.
    • Share the categories and letter via chat or shared slides.

Step-by-step instructions

  1. Introduction:
    • Explain the purpose of the activity: to stimulate quick thinking and promote a fun, collaborative environment.
    • Go over the basic rules: write words that match the given categories and begin with the selected letter.
  2. Organization:
    • Divide participants into teams or have them play individually.
    • Provide sheets or boards to each participant or team.
  3. Start the game:
    • The facilitator randomly selects a letter and announces it to all participants.
    • Participants have a limited time (e.g., 1 minute) to fill in the categories with words starting with that letter.
  4. Scoring:
    • Give points for each valid word written in each category.
    • Unique words (ones that no one else wrote) earn more points.
    • The team or participant with the most points at the end wins.
  5. Closing:
    • Reflect on the most creative or unusual words and how participants felt during the activity.
Recommendations

Before the activity

  • Know your participants: Choose categories that are relevant and accessible for everyone.
  • Prepare the tools: Make sure you have enough sheets or devices for all participants.

During the activity

  • Set the tone: Create a relaxed and encouraging environment to avoid stress.
  • Manage time: Use a timer to keep the activity agile and organized.

After the activity

  • Encourage reflection: Discuss with the group which words were the most creative or surprising.
  • Connect the learning: Link the categories and words to the goals of the event or workshop.
Inspiration

Additional example categories for different contexts:

  • Education and Training:
    • School subjects: math, biology, history, art, physics.
    • School roles: teacher, student, principal, librarian, counselor.
    • Educational tools: book, blackboard, calculator, map, projector.
    • Types of learning: visual, kinesthetic, auditory, experiential, collaborative.
  • Community Development:
    • Social issues: poverty, unemployment, discrimination, insecurity, pollution.
    • Organizations: NGO, volunteer group, foundation, cooperative, association.
    • Community activities: recycling, workshops, cleanups, campaigns, meetings.
    • Shared spaces: park, cultural center, library, community kitchen, sports court.
  • Organizational Management:
    • Departments: human resources, marketing, finance, sales, operations.
    • Projects: launch, planning, audit, research, innovation.
    • Workplace skills: leadership, communication, analysis, creativity, teamwork.
    • Management tools: planner, calendar, software, report, diagram.
  • Health and Social Wellbeing:
    • Healthy foods: apple, broccoli, yogurt, nuts, carrot.
    • Sports: soccer, yoga, swimming, cycling, running.
    • Healthy habits: sleeping, hydrating, meditating, walking, cooking.
    • Health professionals: doctor, nurse, psychologist, physical therapist, nutritionist.
  • Art and Culture:
    • Art genres: painting, sculpture, photography, music, theater.
    • Musical instruments: guitar, piano, violin, drums, flute.
    • Artists or authors: Picasso, Frida Kahlo, Mozart, Cervantes, Van Gogh.
    • Cultural spaces: museum, gallery, theater, library, concert hall.
  • Sustainability and Environment:
    • Energy sources: solar, wind, hydro, geothermal, biomass.
    • Endangered animals: polar bear, tiger, panda, dolphin, rhino.
    • Recyclable waste: plastic, glass, paper, cardboard, metal.
    • Sustainable actions: planting, recycling, reducing, reusing, composting.

Variations or tips to make the activity more meaningful:

  • Thematic customization: Adapt categories to the group’s interests, such as technology or local culture.
  • Collaborative rounds: Allow participants to work in pairs or small groups to share ideas.
  • Increase difficulty: Introduce compound words or full phrases instead of single words.
  • Gamification: Offer symbolic prizes for the most creative or unique words.
  • Rotating leaders: Assign a different facilitator each round to encourage leadership.
  • Group review: Set time aside to review the most creative or interesting answers at the end of each round.
  • Cultural contextualization: Include categories related to traditions, customs, or typical foods.
  • Digital integration: Use apps or collaborative tools to facilitate participation.
  • Reflective dynamic: Ask participants to reflect on the most relevant words and their impact in the workshop context.
  • Surprise categories: Introduce unexpected categories to keep the activity fresh and fun.
Materials
  • Sheets or boards for writing.
  • Pencils or pens.
  • Timer.
Online platforms
Purpose

The purpose of Tutti Frutti is to stimulate creativity, mental agility, and group interaction in a fun and collaborative environment, while promoting categorization skills and quick thinking.

Type of activity
Participatory InteractionParticipatory Learning
Level of participation
Knowledge generation
Target audience
Educators, Facilitators, Students, Community leaders, NGOs and social collectives, Business teams, Government, Creative designers, Researchers
Fields of application
Education and training, Community development, Organizational and business management, Urban and rural planning, Health and social well-being, Art, culture, and creativity, Sustainability and environment, Public policies and governance, Innovation and design, Research and evaluation, Conflict resolution, Technology and digital environments, Citizen and social participation
Estimated duration
20-30 minutes.
Ideal number of participants
10-30 people.
Topics related to this activity
Active CollaborationActive LearningCollaborative GameCollaborative LearningCollective ConstructionCollective LearningCreative Problem SolvingExperiential LearningGamificationGroup CreativityGroup EnergizerIcebreaker ActivityInclusive ParticipationKnowledge GenerationQuick ThinkingTeamworkWord Game
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